Save Thumbnails
This operator will save render thumbnails of each selected object and save it to your hard drive. The file location will be the same used by the Batch Export operator which is a folder with the name of the blend file and in its location.

Resolution X
The dimension of the render image in the x axis.
Resolution Y
The dimension of the render image in the y axis.
Center
Use bounding box or geometry of the render object to center it in the render window.
Focal Length
Focal length of the camera.
Camera Offset
Distance offset of the render object from the camera.
Center Offset
Position offset in the x and y axis from the center.
Pan
Pan rotation with center as pivot.
Tilt
Tilt rotation with center as pivot.
Roll
Roll rotation with center as pivot.
Prefix
Prefix added to the original name of the render object.
Suffix
Suffix added to the original name of the render object.
Preview
Does not save render and lets you preview the thumbnail using the Render Result image in the image editor window.
For some reason, when the redo panel does not activate during the first use of the operator and will only do so in the next. You can test this out using the Preview toggle while watching the changes in the image editor using the Render Result image. This is subject for a future update.
The operator will not work unless you have saved the blend file because it needs the blend location in the disk to save the render images.
This uses viewport render but does not change other settings like world background transparency, matcap etc. so you have to change those yourself.

The objects in Figure 2 are canister models that have been batch exported as obj files.

Figure 3 shows the image thumbnail for each object. This operator aims to make the obj save location more readable by providing image previews for each 3D model making it easier to import them or create product thumbnails for your store if you're selling them.
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