Changelog
Version 1.8.5
Added Reset Cut Through in Settings. If enabled will turn off Cut Through in Draw Cuts every time the operator is used.
Removed overlap hard limit when spacing arrays in Draw Faces and Draw Cuts. You can now use very small margins or even create overlaps.
Use Shrinkwrap toggle in the Shrinkwrap operator is now on by default as well as Use Bevel in the Add Bevel operator.
Fix alignment of draw object when using 3D Cursor As Origin in Draw Faces and Draw Cuts.
Added new operator in Vertex Color submenu in edit mode called Average. This averages the vertex color removing any blurring or smearing which is useful for dirtying ngon/nonsubd meshes.
Version 1.8.2
Renamed Micro Bevel operator to Add Bevel.
Can now set mirror symmetry in the Draw Faces and Draw Cuts operator using Shift+C first on a vert, edge or face to snap the marker in their position then using Ctrl+C to set that as the symmetry center. Optimal for angular models only.
Version 1.8.0
Cut Through toggle in Draw Mesh will no longer turn off automatically per use and will now remember last setting used.
Extract Faces can now extract faces from geonode meshes.
Version 1.7.7
Fixed error when using Vertex Color Material because of developer changes to bsdf shader in newer versions of Blender.
Renamed Vertex Color Material to Add Material and set the Use Vertex Color toggle to false as default
Added the XYZ direction in Quad Slice. This will better cut the faces when user selects faces that are facing different planes.
When selecting all faces using Quad Slice, affect only ngon faces to avoid freezes. Quad Slice and also Quad Project are not designed for all face selection rather selecting faces that are in the same plane and direction.
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