Presets
Last updated
Last updated
The download files from the store includes presets so you can quickly come up with cool designs. Be sure to use the latest version of the add-on from the store since old variations may be missing the new properties that some of these presets are using.
These presets can be accessed in the Operator Presets dropdown menu on top of the redo panel of most of the operators in the add-on.
Unzip the presets folder and paste the operator folder to these directory according to the system you are using:
Linux ~/.config/blender/<Blender version>/scripts/presets/
Mac /Users/{user}/Library/Application/Support/Blender/<Blender version>/scripts/presets/
Windows C:\Users\<Username>\AppData\Roaming\Blender Foundation\Blender\<Blender version>\scripts\presets\
In Windows, you can access these directories using the Win+R hotkey and typing "%appdata%" and going to the Blender Foundation folder.
If the higher directory does not exist e.g /presets/ then just create it yourself.
The preset subidivion property "cut" is set to 0 to avoid freezes on high resolution face selections. Increase the subdivision carefully to see the effect of the presets.
Remember, more faces means more detail since the add-on operates on the topology. This only applies to operators that has this property.
The presets does not make the add-on drag and drop. Because of the random nature of the results, these presets are made primarily to help familiarize yourself with the operators that has them and make you use them with greater ease at the start.
This add-on is updated constantly and can sometimes result in error in the presets because of some older properties being replaced. When this happens, report it to me so I can fix it as I cannot be aware of them at all times specially when I'm focusing on a particular area of the add-on for an update.
Upon using a preset, you will not immediately see a result because the subdivision or subdivision cuts properties are set to zero. This is to avoid Blender freezing upon using a preset on a high resolution face selection.
In the settings submenu, there is a mechanism in the form of the Face Select Limit property which resets the subdivision or subdivision cut property of a random operator to 0 if the face selection amount for example passes the default 50 faces.
When using presets, however, this mechanism is disregarded so it is much safer to set them to 0 and let you increase them carefully in order to see the result of the settings that are preset.
The only exceptions to this rule are the Panel Cloth and Quick Displacement operators. Panel Cloth starts at subdivision cut 1 and Quick Displacement has presets that starts at subdivision cuts 5 and 50 - when using the 50 subdivision option be sure that the mesh or selected faces are extremely low poly to avoid freezes.
Most of the operators will have Subdivision: Cuts property to increase the subdivision of the selected faces to generate more details upon randomization.
However, some operators do not depend on subdivision, instead, they have other properties to increase the resulting details like Amount, Points or Pool Size. These also start at lower values and will rely on the user to increase their number in order to fully see the effect of the preset.
The randomization ultimately relies on the topology of the source mesh to generate the randomization details and most of the random operators is recursive meaning they repeat the operation many times to generate their effect - this is why high resolution face selections should be treated more carefully when increasing the subdivision or amount properties.