Append Materials

This operator appends preset materials to the scene. They use my own grunge shader node groups to create grunge effects on the material.

Figure 1
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Preview images below are not image textures but the result of the materials added to a plane.

These materials are prefixed with "rflow_" for easy query and identification and for now are:

rflow_cloth

This is the grunge shader I use for cloth models particulary ones created using the Panel Cloth operator in Random Flow.

Figure 1

rflow_glass_cylinder

I use this for cylinder objects mostly when I model some scifi canisters but it can also be used for other designs.

Figure 2

rflow_metal

This is the base of some of the other materials in the set and is not using any images for additional details like texture or bumps.

Figure 3

rflow_panel_hard_obj / rflow_panel_hard_uv

This is using the rflow_metal material setup but image textures has been added for additional detail. It uses one of the two 4k images I have baked using Random Flow. These come in two versions, with one using UV mapping and the other using Object mapping.

Figure 4

rflow_panel_soft_obj / rflow_panel_soft_uv

This is using the rflow_metal material setup but image textures has been added for additional detail. It uses one of the two 4k images I have baked using Random Flow. These also come in two versions, with one using UV mapping and the other using Object mapping.

Figure 5

These materials serves as a template you can freely modify. They can also serve as preview materials for quick renders if you plan to use other shaders later on.

Figure 6

In Figure 6, you can see that after the details are done using Random Flow the model can be quickly previewed using material shaders in render.

Figure 7

Having the grunge effects so easily achieved using my own shader nodes allows you to render your models much more convincingly.

Figure 8

This will allow you to create concept art or production pieces with less effort so you can let your imaginations run wild.

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In my YouTube videos, these materials are assigned to the mesh using Creative Flow's Assign Material operator but without this add-on you can always add them to the mesh manually.

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