Bevel

The Random Panels Bevel type is purely destructive that bevels and offsets the randomized edges to create a non-raised panel cut effect. The result is similar to what Panel Cutter's bevel type effect does but slightly limited compared to the mentioned add-on.

Figure 1

Here are the redo properties and what they do:

Type

This has 2 properties: Inset and Bevel. This lets you choose what type of operation to use when making the panel cuts.

Solver

This has 3 options: Walk, Radial and Square. Walk will create a panel island by "walking" from a starting face then randomizing between its neighboring faces for the next step. Radial will create the panel island by expanding from an initial face. Square will create square or rectangular islands by walking the length and the width of the panel island then filling the faces between these dimensions.

Figure 2

Path

This only shows up when Solver: Walk is used and has 3 options: None, Shortest and Longest. None will favor no edges and will walk every edge until if finds the next face or step. Shortest will favor the shortest edge of a face when selecting the next face or step. Longest will favor the longest edge of a face when selecting the next face or step.

Figure 3

This does not work when the selected faces are perfect squares.

Notches

This has two properties: Count and Size. Count determines the number of notches and Size sets the amount of faces in a notch.

Figure 4

The notch effect is dependent on subdivision. The higher it is, the smaller the notches will be.

Notch Seed

This randomizes the notches using a seed number.

Figure 5

Size Mode

This has 2 options: Percentage and Number. Percentage will let you use a percentage slider to set the panel size. Number will let you use integers when setting the panel size.

Figure 6

Panel Size

This lets you set the minimum and maximum sizes of the panel islands.

Figure 7

Panel Seed

This randomizes the size of a panel island using a seed value.

Figure 8

Subdivision

The amount of subdivision to use on the selected faces. This results to more details because of the increased number of faces relative to the panel sizes used.

Figure 9

Smoothing

This has 2 properties: Factor and Repeat. Factor determines the strength of the smoothing to be applied on the random mesh. Repeat sets the number of times the smoothing will be applied.

Figure 10

Using the Base Smooth toggle will let you apply the smoothing before any subdivision is used on the random mesh instead.

Figure 11

Margin

This creates a margin in the face selection boundary.

Figure 12

This will show no effect if the entire mesh is selected.

Width

This determines the width of the panel cut.

Figure 13

Offset

This offsets the middle edges of the panel cut towards or away from the mesh.

Figure 14

Cut Method

This has 2 options: Wrap and Split. Wrap will let the panel islands expand around sharp angled edges using an angle threshold. Split will split the edges on sharp angled edges using an angle threshold.

Figure 15

Cut Angle

The angle threshold used by the Cut Method property to determine which edges are split.

Figure 16

Triangulate

The amount of faces to be triangulated in the face selection.

Figure 17

Split Borders

This lets you split or cut the face selection border.

Figure 18

Margin Boundary

This lets you create a margin from boundary or non-manifold edges.

Figure 19

Cut Symmetry

This lets you create a panel cut on edges that make up the symmetry lines when a mirror modifier is being used.

Figure 20

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