# Split Mesh

The **Split Mesh** operator is a designed to work primarily for the **Join Objects** operator. This is designed to take all the vertex groups which represents the joined meshes and split them as a separate object.

<figure><img src="/files/bf5urmgRBRsNFTOO4qbs" alt=""><figcaption><p>Figure 1</p></figcaption></figure>

When used, the operator menu will be shown where you have to select what mesh data the active object will have and the rest will be separated from it. This mesh data are sets of faces stored in a particular vertex group made using the Join Objects operator.

<figure><img src="/files/yZcSYTa6h7h2KihjhBDt" alt=""><figcaption><p>Figure 2</p></figcaption></figure>

In Figure 2, the operator was used 2 times on the same object but each time a different mesh data was used for the active object. The other mesh data or vertex group will be separated from the active object and added to the scene as a new object.


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