# Bevel

The Bevel Type generates the panel cut by bevelling the edge with the advantage of not raising the surrounding faces but is destructive. This is the most intuitive and straightforward method you can use to generate the panel cut details using the add-on.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2Fh5jRwcPlPC7c2MTKpjvb%2Fblender_onNHyFaanM.png?alt=media&#x26;token=eddbf9ff-3916-4c93-9b38-f857db68880e" alt=""><figcaption><p>Figure 1</p></figcaption></figure>

Basic workflow: Select the edges you want as panel cut details then use Bevel type.&#x20;

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FP8SDBBede8D9u5ix2xRC%2Fblender_78638fKSGB.gif?alt=media&#x26;token=3c1de72a-a5a3-4669-a00a-96d5c05ddde1" alt=""><figcaption><p>Figure 2</p></figcaption></figure>

<table data-header-hidden><thead><tr><th valign="top">Setting</th><th valign="top">Function</th></tr></thead><tbody><tr><td valign="top">Type</td><td valign="top">Method of generating the panel cut details.</td></tr><tr><td valign="top">Limit</td><td valign="top"><p>Determines what elements to use to create the panel cuts.</p><p>1.       Select: This will use the selected edges.</p><p>2.       Sharp: This will use the marked sharp edges.</p><p>3.       Seam: This will use edges with seams marked.</p></td></tr><tr><td valign="top">Edge Walk</td><td valign="top">Selects the entire edge loop from an edge or multiple edge selection. This makes it easier to create straight lines by just selecting edges of different directions. The invert toggle can be used to reverse the order of selection so you get a different cut result.</td></tr><tr><td valign="top">Width</td><td valign="top">The width of the panel cut.</td></tr><tr><td valign="top">Depth</td><td valign="top">The depth of the panel cut or how far it cuts into the mesh.                             </td></tr><tr><td valign="top">Offset</td><td valign="top">This only appears when Floater Mesh is enabled and determines the offset of the panel cut faces.</td></tr><tr><td valign="top">Segment</td><td valign="top">The amount of edges used in the middle of the panel cut detail.</td></tr><tr><td valign="top">Split</td><td valign="top">This splits the ends of the edge selection and lets you slide the vertex on the last edge in that area.</td></tr><tr><td valign="top">Merge</td><td valign="top">This will join the split vertex after using the split property to the nearest vertex.</td></tr><tr><td valign="top">Cut Symmetry</td><td valign="top">This allows you to cut the edges in the symmetry lines of the mirror modifier.</td></tr><tr><td valign="top">Floater Mesh</td><td valign="top">This separates the panel cut as a separate mesh and turns off some Cycles visibility properties to make it look like it is a part of the mesh underneath in most viewing angles. You can quickly do this by using the "floater" presets.</td></tr><tr><td valign="top">Border Sharp</td><td valign="top">Mark sharps the border edges of the panel cut.</td></tr><tr><td valign="top">Middle Sharp</td><td valign="top">Mark sharps the middle edges of the panel cut.</td></tr><tr><td valign="top">Boundary Edges</td><td valign="top">Only use the boundary edges of a face selection as panel cuts.</td></tr></tbody></table>

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2F2vYC67qZmKR0f9MMGqkR%2Fblender_8aIPh6U79r.gif?alt=media&#x26;token=3784bcb5-ba57-4990-a8e3-feb81d770b9e" alt=""><figcaption><p>Figure 3</p></figcaption></figure>

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FOkxG0pC5sz5YRj3tje2N%2Fblender_k5mccDnqvo.gif?alt=media&#x26;token=70707f33-ee9b-451d-9585-deee22d45085" alt=""><figcaption><p>Figure 4</p></figcaption></figure>

The Split and Merge settings will allow you to change the anchor vertex of the panel cut end points (figure 3). This is useful for edges that has sharp transitions, allowing you to merge the panel cut end points to vertices in the same plane (figure 4).

{% hint style="info" %}
*Use the “floater bevel” instead if you’re planning to use the Floater Mesh toggle because the default Offset value will be 0 compared to using the preset which has a default offset value of 0.007 (subject for future update).*
{% endhint %}

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FGFLlhANqCx9ODUJn1HsV%2Fblender_AVAtC5GjCP.png?alt=media&#x26;token=55425b29-786f-47fa-9930-778ae1a719a0" alt=""><figcaption><p>Figure 5</p></figcaption></figure>

In figure 5, when you have all the edges selected in the mesh, it will show a confirmation pop up asking if you want to continue with the operation. This is to avoid accidentally using the add-on on hires selections that could lead to Blender freezing up. You can still use presets with this and just press ok after selecting one. After confirming, you can use the F9 hotkey to bring up the redo panel again to modify the settings.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2Fgsgk1g2pp90tVJECMXiP%2Fblender_Uv5KYpBSek.gif?alt=media&#x26;token=db0f83c4-f8e8-4ccc-9f92-db72f6b63053" alt=""><figcaption><p>Figure 6</p></figcaption></figure>

The edge walk function will select the edge loop of a selected edge or edges and turn them into panel cuts. It's a convenient way of making straight cuts and works optimally with a quad topology. The edge walk stops when it does a complete loop, in edges that are marked sharp, in vertices that are not connected to four edges and in terminator or non-manifold edges.
