Bevel
Last updated
Last updated
The Bevel Type utilizes edge selection, transforming these edges into panel cuts. This method is the most intuitive of the three and is straightforward.
Listed below are the properties under bevel type and what they do.
This consists of 3 options: Select, Sharp and Seam.
Select: Converts selected edges to panel cuts.
Sharp: Converts marked sharp edges to panel cuts.
Seam: Converts edges marked with seams to panel cuts.
The Width property is used to increase the size of the panel cut.
The Depth property adjusts the position of the panel cut's center edge, moving it either inward or outward on the sorrounding faces.
The Segment property increases the number of edges that make up the panel cut's center edge.
The Split property splits both ends of the edge selection and lets you slide the vertex on the last edge in that area.
The Merge property will join the split vertex after using the split property to the nearest vertex.
The Cut Symmetry toggle allows you to cut the edges in the symmetry lines of the mirror modifier.
This allows you to mark sharp the boundary edges of the panel cut. Only works when using Shade Smooth or Smooth by Angle on the active object.
This separates the panel cut as a separate mesh and turns off some Cycles visibility properties to make it look like it is a part of the mesh underneath in most viewing angles. You can quickly do this by using the "floater bevel" presets.
This allows you to mark sharp the middle edges of the panel cut. Only works when using Shade Smooth or Shade Smooth by Abgle on the active object.
The Boundary Edges toggle allows you to cut the outer edges of face selections instead of all the edges selected within.