The Panel Cutter add-on lets you create designs by just adding edges then using them as panel cuts. Starting with just a simple basemesh, you can quickly turn these into detailed models.

In Figure 1, the basemesh in the left was detailed using the Bevel Type. The panel cuts are made by adding edges using the knife k, loop cut and slide ctrl r and inset i then using some of the newly generated edges from this operation for the panel cut detail.

Using loop cut and slide ctrl r to create edges and selecting a pattern from those edges to create the panel cut detail.

Using knife k to make edge cuts on faces then using that shape to create the panel cut detail.

Another method you can use to create shapes from faces is using the inset i function. You can adjust the edges after the operation for further modifications.

Using the techniques mentioned above, even our default cube can be dressed up nicely in mere minutes.

Watch how they can be used in the video link below:

The inset type workflow is derived from the Random Panels operator in Random Flow without the randomization. This attempts to generate the panel cut details using sets of faces called face/panel islands.

This creates raised geometry to create the panel cut detail compared to the bevel type workflow which cuts into the mesh but allows us to randomize different properties.

Again, you need to mark sharp the edges then select the faces that sorround these edges to crate panel cut details using the inset type workflow.

Watch this video on how to use this approach:

The video only demonstrates the nondestructive process but if you wish to join the resulting panel cut mesh to the workmesh using the merge panel toggle it still involves the same steps shown in the video.

There is an invoke function that can be used for the inset type as well. This will require you to press the ctrl key when clicking on the panel cut operator then selecting the inset type.

Hovering the mouse over the panel cut operator, you will see the contextual help mention the invoke function and how to activate it.

Again, once the redo panel or menu appears you have to select inset type for this to work.

This will use the clear faces: outer with the inner/outer depth and thickness set so that it looks like the resulting panel island is an debossed detail on the work mesh.

You can reverse the inner depth property to get a embossed look instead.

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