Changelog
Version 2.0
Added Repeat parameter to hull smoothing in the Hull tab.
Added Bump Range parameter in Hull tab where you can choose to bump faces from base resolution or subdivided or both. Total number of bump count will be randomly divided if using both options. You can select multiple or remove by adding Shift key.
Added Axis parameter in Hull tab. You can select individual or multiple axis which will determine where the tol parameter will likely create the bumps. You can select multiple or remove by adding Shift key.
Fixed the presets for the newly added parameters. Added two new ones called "hull smooth 1" and "hull smooth 4" - these two uses the new material presets by default.
Added Smooth Small Wings in Settings tab which will smooth the small wing extrusions when using the hull smoothing parameters.
You can now set preset materials to the generated ship in the Settings Tab.
You can use any mesh to create a starship in their position that will allow you to iterate randomizations on multiple mesh objects. Optimal for 5-10 meshes. This behavior activates when you have any mesh selected and will revert back to its old behavior of using the 3D cursor to position the ship if nothing is selected.
Added Ensure Cube toggle in the Settings tab which will replace the any mesh selected with a cube to ensure the correct shape of the ship relative to the redo parameters. Toggle this off to have fun with the original shape of the meshes instead.
Version 1.9.5
UI is reverted back to using horizontal layout. Switching to another section will be affected by operator speed but will be more serviceable in the viewport. Wings section (large/small) will be using the same format.
Version 1.9.4
Fixed autosmooth (set_sharp_from_angle) error for older versions. Due to back to back changes for this area with a single Blender version having a unique autosmooth code (somewhere around 4.0-4.1)that can also produce an error, the fix is merely passing the error quietly which means the autosmooth part of the script will not work unless you use the latest version of Blender but the operator will still complete its function.
Relocated Triangulate property from the hull section back to plating.
Used the latest UI code for the operator redo panel when opening/closing sections. Its advantage is not being affected by the operator speed when closing or opening the sections, which means making changes to the properties in differect sections can be faster. This only works for Blender version 4.2.3+ and will revert back to the old UI when using an older Blender version.
Version 1.9.1
Drop section panels arenow arranged horizontally for ease of use and access. You can only enable one compared to last time where you can open multiple sections but this new format saves more space and is more intuitive to use.
Version 1.9.0
Added Shading property which will show up when Limit Smooth: None is used and allows you to set the mesh shading to Smooth, By Angle or Flat.
Version 1.8.7
Added Wing Shade property in Wings: Small section to make the extrusion joints of the wings use smooth or sharp shading.
General fix for autosmooth overhaul in Blender 4.1.
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