> For the complete documentation index, see [llms.txt](https://www.blenderguppy.com/add-ons/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://www.blenderguppy.com/add-ons/random-starship/functions/front-back.md).

# Front / Back

These settings control the front and back portions of the spaceship which are used for smoothing, extrusions to create shapes for wings or bridges.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FH640tM6FOTbZrlFwmnVX%2Fblender_Hk3fcUNhR6.png?alt=media&amp;token=4dccffc7-a25f-489c-bd52-989cb9f6d644" alt=""><figcaption><p>Figure 1</p></figcaption></figure>

These are the **Front/Back** properties and what they do:

### Ship Front

This allows you to switch the front of the ship to face either the -Y or +Y axis.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FaO7UUxsX05eIe3S7HcRT%2Fblender_QG1LFxvgNO.gif?alt=media&amp;token=c6e0049d-2b5b-4f23-8ab9-ccc8620b7215" alt=""><figcaption><p>Figure 1</p></figcaption></figure>

### Front Scale

This scales the front of the ship in the x, y and z axis.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FipfakRU2peoh8pSbFErB%2Fblender_MWDpL2I1EU.gif?alt=media&amp;token=8e7f77d4-5f44-4d09-b31d-343f03d92e41" alt=""><figcaption><p>Fgiure 2</p></figcaption></figure>

### Back Scale

This scales the back of the ship in the x, y and z axis.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FFFKcxrTLQ9Jkxhaa6SXo%2Fblender_WUcSzJiGiZ.gif?alt=media&amp;token=fa834cff-978f-4ca9-85d2-930f6e4c1d4f" alt=""><figcaption><p>Figure 3</p></figcaption></figure>

### Expand

This expands the amount of faces used for the **Front** and **Back** portion of the ship.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FR7P1UjyEserXbahGY2E7%2Fblender_1T9p6Tur4B.gif?alt=media&amp;token=72b56797-cd35-42a2-a7bc-e8095c58b33e" alt=""><figcaption><p>Figure 4</p></figcaption></figure>

{% hint style="info" %}
*Properties below works when using an Expand value of  1 and above except for  Smooth which works for all values. 0 means the front or back only contains the faces that face the -Y or  +Y axis.*
{% endhint %}

### Smooth

Allows you to smooth the **Front** or **Back** of the ship.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FFDnSJHw2KbtmRZ60sA0h%2Fblender_uFBFLzwFQ1.gif?alt=media&amp;token=71e40cce-42f7-49ee-8b53-34703dac24f7" alt=""><figcaption><p>Figure 5</p></figcaption></figure>

### Bridge Tol

Face normal threshold by which to include faces when extruding using the X and Z depth properties.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2F8tPDFvrRJDYWCSblDw7s%2Fblender_Oao0t0nk51.gif?alt=media&amp;token=e7d44fff-f28f-4c05-b15d-b3d897635359" alt=""><figcaption><p>Figure 6</p></figcaption></figure>

### X Depth

Extrudes faces towards the -X or +X axis in the **Front** and **Back** of the ship.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FQJwmagv8nDdkNtjlCzKr%2Fblender_FI25cloWzx.gif?alt=media&amp;token=0ac02337-6338-409f-aca8-20efee719f01" alt=""><figcaption><p>Figure 7</p></figcaption></figure>

### Z Depth

Extrudes faces towards the -Z or +Z axis in the **Front** and **Back** of the ship.&#x20;

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2F5XFIT2zm4DkFJPCZ6rUq%2Fblender_XaZjvtvOXL.gif?alt=media&amp;token=0f56d209-8cfa-4e7d-acd9-d08dd026ab3f" alt=""><figcaption><p>Figure 8</p></figcaption></figure>

### X Taper

Tapers the extruded face using the X Depth property.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FK8lp0l6EclK3g4yNBfo1%2Fblender_cdzIPOq8oQ.gif?alt=media&amp;token=b8f678fc-d0fb-4215-9b2d-1c5f18a7788e" alt=""><figcaption><p>Figure 9</p></figcaption></figure>

### Z Taper

Tapers the extruded face using the Z Depth property.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FnAN604tfUymCzdjkdQHW%2Fblender_Ayx3NEw5hG.gif?alt=media&amp;token=fc399f5b-5d6b-4989-89d0-962aaa3dc014" alt=""><figcaption><p>Figure 10</p></figcaption></figure>

### Edge Cuts

Adds lateral edge cuts to the extruded faces in both X and Z axis.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FCLvy9dkz1luUlSsC6OUC%2Fblender_lQt1uZ8bcz.gif?alt=media&amp;token=01c6e0f2-3d62-4784-8de4-f5f2307d97a0" alt=""><figcaption><p>Figure 11</p></figcaption></figure>

More faces added to the mesh basically means other properties that alters the shape have more face to play with.

The **Front**/**Back** section is what creates these bridge or cockpit looking shapes that are purely random but the all the shape changing settings help to bring them out.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FIJXNaS1UsI9jCBudMQLq%2Fblender_gRdNZOcJk2.gif?alt=media&amp;token=a41b030a-ae9e-42ee-9172-2c4ec9b94e3d" alt=""><figcaption><p>Figure 12</p></figcaption></figure>

This section has no random seed property but think of this as an extension of the hull where its random seed property can be used to randomize their result.
