> For the complete documentation index, see [llms.txt](https://www.blenderguppy.com/add-ons/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://www.blenderguppy.com/add-ons/random-starship/functions/front-back.md).

# Front / Back

These settings control the front and back portions of the spaceship which are used for smoothing, extrusions to create shapes for wings or bridges.

<figure><img src="/files/TKL0HpeJJniXkYyQFaLu" alt=""><figcaption><p>Figure 1</p></figcaption></figure>

These are the **Front/Back** properties and what they do:

### Ship Front

This allows you to switch the front of the ship to face either the -Y or +Y axis.

<figure><img src="/files/6uZXpvhenrTuzQ6lHBEZ" alt=""><figcaption><p>Figure 1</p></figcaption></figure>

### Front Scale

This scales the front of the ship in the x, y and z axis.

<figure><img src="/files/XPgCAlJgZCN5thobgOfE" alt=""><figcaption><p>Fgiure 2</p></figcaption></figure>

### Back Scale

This scales the back of the ship in the x, y and z axis.

<figure><img src="/files/EZtXtz1J4RciyrO5IRYv" alt=""><figcaption><p>Figure 3</p></figcaption></figure>

### Expand

This expands the amount of faces used for the **Front** and **Back** portion of the ship.

<figure><img src="/files/sWIlp2kAAgodafRg11XT" alt=""><figcaption><p>Figure 4</p></figcaption></figure>

{% hint style="info" %}
*Properties below works when using an Expand value of  1 and above except for  Smooth which works for all values. 0 means the front or back only contains the faces that face the -Y or  +Y axis.*
{% endhint %}

### Smooth

Allows you to smooth the **Front** or **Back** of the ship.

<figure><img src="/files/ykqmWbAacpq0s0rzhi4G" alt=""><figcaption><p>Figure 5</p></figcaption></figure>

### Bridge Tol

Face normal threshold by which to include faces when extruding using the X and Z depth properties.

<figure><img src="/files/Ioub53B3uF1M56uFwW2Y" alt=""><figcaption><p>Figure 6</p></figcaption></figure>

### X Depth

Extrudes faces towards the -X or +X axis in the **Front** and **Back** of the ship.

<figure><img src="/files/rS0bipB7ifleB6CPnQ7g" alt=""><figcaption><p>Figure 7</p></figcaption></figure>

### Z Depth

Extrudes faces towards the -Z or +Z axis in the **Front** and **Back** of the ship.&#x20;

<figure><img src="/files/CtdBavupLeS0446X8cI6" alt=""><figcaption><p>Figure 8</p></figcaption></figure>

### X Taper

Tapers the extruded face using the X Depth property.

<figure><img src="/files/yduswHGqJaZIb0W2Ru3V" alt=""><figcaption><p>Figure 9</p></figcaption></figure>

### Z Taper

Tapers the extruded face using the Z Depth property.

<figure><img src="/files/pvlTsRoTgdWEyyrPmwbJ" alt=""><figcaption><p>Figure 10</p></figcaption></figure>

### Edge Cuts

Adds lateral edge cuts to the extruded faces in both X and Z axis.

<figure><img src="/files/kk924VCZeOhTdtccJFaE" alt=""><figcaption><p>Figure 11</p></figcaption></figure>

More faces added to the mesh basically means other properties that alters the shape have more face to play with.

The **Front**/**Back** section is what creates these bridge or cockpit looking shapes that are purely random but the all the shape changing settings help to bring them out.

<figure><img src="/files/NQtXG5GRqJ2diTFQ3P3n" alt=""><figcaption><p>Figure 12</p></figcaption></figure>

This section has no random seed property but think of this as an extension of the hull where its random seed property can be used to randomize their result.
