Front / Back

These settings control the front and back portions of the spaceship which are used for smoothing, extrusions to create shapes for wings or bridges.

Figure 1

These are the Front/Back properties and what they do:

Ship Front

This allows you to switch the front of the ship to face either the -Y or +Y axis.

Figure 1

Front Scale

This scales the front of the ship in the x, y and z axis.

Fgiure 2

Back Scale

This scales the back of the ship in the x, y and z axis.

Figure 3

Expand

This expands the amount of faces used for the Front and Back portion of the ship.

Figure 4

Properties below works when using an Expand value of 1 and above except for Smooth which works for all values. 0 means the front or back only contains the faces that face the -Y or +Y axis.

Smooth

Allows you to smooth the Front or Back of the ship.

Figure 5

Bridge Tol

Face normal threshold by which to include faces when extruding using the X and Z depth properties.

Figure 6

X Depth

Extrudes faces towards the -X or +X axis in the Front and Back of the ship.

Figure 7

Z Depth

Extrudes faces towards the -Z or +Z axis in the Front and Back of the ship.

Figure 8

X Taper

Tapers the extruded face using the X Depth property.

Figure 9

Z Taper

Tapers the extruded face using the Z Depth property.

Figure 10

Edge Cuts

Adds lateral edge cuts to the extruded faces in both X and Z axis.

Figure 11

More faces added to the mesh basically means other properties that alters the shape have more face to play with.

The Front/Back section is what creates these bridge or cockpit looking shapes that are purely random but the all the shape changing settings help to bring them out.

Figure 12

This section has no random seed property but think of this as an extension of the hull where its random seed property can be used to randomize their result.

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