# Random Slice

Random slice generates random slices in each individiual face in the selection. It works optimally on big faces and has many effects like inset, wireframe or just simple edge cuts.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FiwWekd0TSbLQzhlOvxR1%2Fblender_Q3Bas4cWxQ.png?alt=media&#x26;token=7b995248-309f-4a1c-9579-1db537cb1f7e" alt=""><figcaption><p>Figure 1</p></figcaption></figure>

Here are the redo properties and what they do:

### Solver

This has 2 options: **Random** and **Shortest**. **Random** will generate an edge cut from any random edge in a face. **Shortest** will only generate an edge cut from the shortest edge in a face which results to largely square/rectangular shapes avoiding long thin faces.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FdT1AwT4hAO2A63FrbvmV%2Fblender_DN0KVRiRb1.gif?alt=media&#x26;token=ca710b2a-d3fe-4262-879e-df54e44ceac2" alt=""><figcaption><p>Figure 2</p></figcaption></figure>

### Direction

This has 2 options: **Tangent** and **View**. **Tangent** will use the longest edge in a face to orient the edge cuts. **View** will use the the viewport look angle to for the edge cut direction.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FOmfMY2j5D8zRo80WSZks%2Fblender_vd5zzMCFfC.gif?alt=media&#x26;token=b991a9e4-3659-4950-8e12-6a25335de83a" alt=""><figcaption><p>Figure 3</p></figcaption></figure>

### Origin

This has 2 options: **Edge** and **XYZ**. **Edge** will use the tangent or longest edge in a face for the edge cut direction. **XYZ** will align the edge cuts in the global x, y and z axis. This property will only show up when using **Direction: Tangent**.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FwtI6JHutwYY49TfCuJRw%2Fblender_4U2lamO2p6.gif?alt=media&#x26;token=0b9c7b04-5af0-4238-92a9-00fb5d81b26d" alt=""><figcaption><p>Figure 4</p></figcaption></figure>

### Cut Amount

This determines the number of edge cuts that can be generated.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FV4n5C1Lfk0ZD6AkzcDoD%2Fblender_gKIyFu6yim.gif?alt=media&#x26;token=cfad7d01-b042-43d7-93c0-c0b2babd591e" alt=""><figcaption><p>Figure 5</p></figcaption></figure>

### Cut Seed

This randomizes the edge cuts using a seed number.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FxoCHdeg11PwLXSGbPSoj%2Fblender_lpylt6QxDJ.gif?alt=media&#x26;token=12351ead-1db5-438a-a353-4dc6776d15f9" alt=""><figcaption><p>Figure 6</p></figcaption></figure>

### Min Length

This lets you set the minimum edge length for an edge to be considered for an edge cut. Lower values will generate longer thinner faces and higher values will result to bigger and squarish faces.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FhQRiHUw638Y8G6HuKw4V%2Fblender_xOkVv0zw5n.gif?alt=media&#x26;token=bef3f3c7-e594-41c7-a65f-cd5a80564b82" alt=""><figcaption><p>Figure 7</p></figcaption></figure>

### Slide

This lets you set the minimum and maximum offset for an edge cut which determines its placement along the edge it was generated.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FRcU3G6lVSK8vDZaGFGJ3%2Fblender_VCrn3dmocv.gif?alt=media&#x26;token=0d8fe766-f7fc-452a-9a8e-466e19665224" alt=""><figcaption><p>Figure 8</p></figcaption></figure>

### Mode

This only shows up in edit mode and has 2 options: **Merged** and **Separate**. **Merged** will only result to edge cuts while **Separate** will result to insetted faces and a separate object like using the operator in edit mode.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2Fng7lm0NFvYSGffUKgxiG%2Fblender_K15R0dMIjH.gif?alt=media&#x26;token=e37b577e-17d5-434f-94b1-699339eeefe8" alt=""><figcaption><p>Figure 9</p></figcaption></figure>

### Outer Margin

This creates a margin in the face selection boundary.&#x20;

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FUany0kjtgXztaquD8PIa%2Fblender_5FfhSkw1d8.gif?alt=media&#x26;token=26822287-0370-4d14-9664-d8b5f1c1a93a" alt=""><figcaption><p>Figure 10</p></figcaption></figure>

You can disable the **Uniform Outer Margin** toggle to randomize the margin values between the min and max properties.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FM039uu1SbqbKB8q3VpmC%2Fblender_k10dGnKd1u.gif?alt=media&#x26;token=0ce010a7-4e0d-42d1-be94-3c53d67c1667" alt=""><figcaption><p>Figure 11</p></figcaption></figure>

### Margin Seed

This only shows up when **Uniform Outer Margin** toggle is disabled and randomizes the outer margin values using a seed number.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FncpB4FLsJo96QE1F3Xqy%2Fblender_NYPwqHh2ic.gif?alt=media&#x26;token=380fbc99-13de-49fe-aea3-3fdf7b2ddda2" alt=""><figcaption><p>Figure 12</p></figcaption></figure>

### Inner Margin

This creates a margin for each individual face newly created by the randomized edge cuts.&#x20;

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FKxW2fXnTTC0c6I9rm4XN%2Fblender_0e8EYrVtSz.gif?alt=media&#x26;token=9cd601db-f754-487d-b06e-59fc73aa090b" alt=""><figcaption><p>Figure 13</p></figcaption></figure>

You can disable the **Uniform Inner Margin toggle** to randomize the margin values between the min and max properties.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FuxeXeicNGYVs6kaHLfY9%2Fblender_YhX1ilBSV5.gif?alt=media&#x26;token=2f4246f8-24c5-4648-870a-1c8ab65e5b5a" alt=""><figcaption><p>Figure 14</p></figcaption></figure>

### Margin Seed

This only shows up when **Uniform Inner Margin** toggle is disabled and randomizes the inner margin values using a seed number.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FNAEZx2r3aSZ1qu5sjD84%2Fblender_3zgwWjuGL3.gif?alt=media&#x26;token=e8cfd58a-0391-485b-ba12-65d2b9915148" alt=""><figcaption><p>Figure 15</p></figcaption></figure>

### Thickness

This determines the thickness or scaling of the extruded faces.&#x20;

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FHIG6YS0CzIuViYjjwZJC%2Fblender_uuZi1pO3B8.gif?alt=media&#x26;token=b8ddf3f9-1402-49be-9de2-9d30f3af7992" alt=""><figcaption><p>Figure 15</p></figcaption></figure>

You can disable the **Uniform Thickness** toggle to randomize the margin values between the min and max properties.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2Fmi5Xkmau3wPSrjSEsXh8%2Fblender_tPMaEu0MOg.gif?alt=media&#x26;token=493428e7-751b-428c-b5e7-53b360460315" alt=""><figcaption><p>Figure 16</p></figcaption></figure>

### Thickness Seed

This only shows up when Uniform Thickness is disabled and randomizes the inset thickness using a seed number.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FBHZweXTzVFUxErjGFskq%2Fblender_uZ5frKimgX.gif?alt=media&#x26;token=95e8187a-c751-4bdd-9ea3-44f12960ca64" alt=""><figcaption><p>Figure 17</p></figcaption></figure>

### Depth

This determines the depth or height of the extruded faces using a minimum and maximum value.&#x20;

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FzJYjUwD8HQb34SsUuIxV%2Fblender_0tlWoJyoH0.gif?alt=media&#x26;token=7d89625b-eb64-4336-9121-96ef623b99ac" alt=""><figcaption><p>Figure 18</p></figcaption></figure>

You can enable the **Uniform Depth** toggle to use a single value to control the depth property.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FSjykGcT9cenmELa8mAUI%2Fblender_SV1UNkEF03.gif?alt=media&#x26;token=f4c07a12-0ee8-486f-9ab7-a53eeeac86ce" alt=""><figcaption><p>Figure 19</p></figcaption></figure>

### Depth Seed

This randomizes the depth using a seed number.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FzYqk2SDslH8aLFvHjRak%2Fblender_MPQwqLxvws.gif?alt=media&#x26;token=e5b6b2dd-6696-4f91-ae60-7ac84d47bb90" alt=""><figcaption><p>Figure 20</p></figcaption></figure>

### Scale

This lets you scale the extruded faces.&#x20;

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2Fwh5F1ghguRfLRlaZC7fD%2Fblender_c7CScGDMQG.gif?alt=media&#x26;token=db540800-2e5d-4718-b888-9cc1bb077edb" alt=""><figcaption><p>Figure 21</p></figcaption></figure>

You can enable the **Uniform Scale** toggle to use a single value to control the scale property.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2Fe1zHWzblx222KiO3rJpY%2Fblender_8WK7vW9w9Q.gif?alt=media&#x26;token=7a4860d6-77ef-4a4f-a9f0-5106e2c91559" alt=""><figcaption><p>Figure 22</p></figcaption></figure>

{% hint style="info" %}
*This serves the same purpose as **Thickness** but the effect is clamped and will not reverse the faces when using too much values.*
{% endhint %}

### Scale Seed

This only shows up when **Uniform Scale** is disabled and randomizes the scale using a seed number.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FpJZUwyiiiiX1OVQjOZFU%2Fblender_sP9iZFmtvL.gif?alt=media&#x26;token=f53a878b-d86b-4ade-a319-00f5cfc7976c" alt=""><figcaption><p>Figure 23</p></figcaption></figure>

### Proc

This only works in object mode or when using **Mode: Separate** in edit. This has 2 properties: **Proc** and **Seed**. **Proc** uses a percentage slider to determine if an inset or extruded face will be removed. **Seed** will randomize the proc effect using a seed number.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2Fmz4U5oyM88KRXgZhaSRh%2Fblender_CV98NDJsvc.gif?alt=media&#x26;token=c9a9dae2-ab5a-4e7d-acf3-83c3d5c8251a" alt=""><figcaption><p>Figure 24</p></figcaption></figure>

### Material Index

The **Material Index** property lets the resulting cloth sim mesh inherit a material from the active or work mesh.

The default value of -1 means it will use the active material in the work mesh if that material exists.

Using 0 and above means you will be using the 1st material in the material stack when using 0, the 2nd material when using 1 and so forth.

{% hint style="info" %}
*Using a material stack number when that material does not exist will assign no material to the resulting panel cut mesh.*
{% endhint %}

### Use Mirror

This uses the mirror modifier of the source mesh to create a symmetrical result. Disabling this will use an applied version of the mesh to create asymmetry instead.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FhGPuekryGd9vkvl0jPdz%2Fblender_znbf88uQ39.gif?alt=media&#x26;token=94ce047f-7788-4c4a-ba9e-aa584993eb88" alt=""><figcaption><p>Figure 25</p></figcaption></figure>

### Wireframe

This turns the edge cuts into a wireframe mesh instead.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FYmj4njdDjm2wU78T4RVg%2Fblender_xAZedNIELG.gif?alt=media&#x26;token=816ca54d-72ed-4714-93cc-ed5752a59dae" alt=""><figcaption><p>Figure 26</p></figcaption></figure>

### Limited Dissolve

Uses limited dissolve on the selected faces to unify them making it easier and faster to create the edge cuts compared to the high resolution face selection.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FhPUOpKyrKMCjc7CQmnps%2Fblender_WxLaLjz955.gif?alt=media&#x26;token=a894c64a-19a6-4bee-9a3d-72befdc8d558" alt=""><figcaption><p>Figure 27</p></figcaption></figure>

### Max Angle

The angle threshold for the **Limited Dissolve** property.

### Floater Mesh

This only shows up when **Wireframe** is enabled. This disables all the ray visibility of the resulting mesh except for the camera.&#x20;

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FS1YJs6LICc6M8u9XTH7z%2Fblender_WcrclGk8Bf.gif?alt=media&#x26;token=91e81384-5292-42f6-abb6-29e60e3a1107" alt=""><figcaption><p>Figure 28</p></figcaption></figure>

In Cycles, this will make it look like the mesh is part of the object underneath it with reflections, shadows etc are disabled.

### Use Boundary

Support face boundary when creating the wireframe mesh.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FL8MbKdiarMsfoPzhCV1B%2Fblender_c3PVPJpYdw.gif?alt=media&#x26;token=63b4d9ea-a1d8-41cd-b67d-6fb91294a081" alt=""><figcaption><p>Figure 29</p></figcaption></figure>
