Add-ons
  • Home
  • Random Flow
    • Installation
    • Functions
      • Random Loop Extrude
      • Random Panels
        • Inset
        • Bevel
      • Random Slice
      • Random Axis Extrude
      • Random Cells
      • Random Scatter
      • Random Tubes
      • Random Cables
      • Random VColor
      • Random Animation
      • Partition Mesh
      • Normal Picker
      • Tag Verts
      • Utility
        • Flanges/Couplings
        • Panel Screws
        • Panel Cloth
        • Plate Insets
        • Quick Displacement
        • Load Image(s)
      • Shading
        • Add Bevel Node
        • Append Materials
      • Mesh
        • Data
        • Auto Mirror
        • Straight UV
        • Extract Faces
        • Apply Mesh
        • Grid Project
        • Quad Slice
        • Crease Sharp
        • Smooth Sharp
        • Sort Elements
        • Filter Select
        • Clear Banding
        • Clear Data Objects
      • Extras
        • Join Objects
        • Split Mesh
        • Set Origin
        • Clean Up
        • Merge Objects
      • Settings
    • Presets
    • Examples
    • Changelog
  • Creative Flow
    • Changelog
  • Creative Bundle
  • Random Starship
    • Installation
    • Functions
      • Hull
      • Front / Back
      • Plating
      • Wings
      • Settings
    • Presets
    • Examples
    • Changelog
    • Blender 4.2 Issue
  • Greeble Bake
    • Installation
    • Function
      • Baking
      • Last Baked Images
      • Images
    • Examples
    • Changelog
  • Panel Cutter
    • Installation
    • Functions
      • Bevel
      • Inset
    • Presets
    • Examples
      • YouTube: Panel Cutter Bevel Type Demo
      • YouTube: Panel Cutter Inset Type Demo
    • Changelog
  • Wrap It
    • Installation
    • Functions
    • Examples
    • Changelog
  • Skin Vertex
    • Installation
    • Functions
    • Examples
      • Skin Vertex Demo
    • Changelog
  • Fast Mirror
    • Installation
    • Functions
    • Changelog
  • Sort Asset
    • Installation
    • Functions
      • Grid Array
      • Mark As Asset
      • Batch Export
    • Changelog
  • Track Lights
    • Installation
    • Functions
    • Changelog
  • Preselect
    • Installation
    • Functions
    • Changelog
  • Other Information
    • Redo Panel
  • Frequently Asked Questions
  • Help & Support
  • Contacts & Resources
Powered by GitBook
On this page
  1. Random Flow
  2. Functions
  3. Extras

Set Origin

Last updated 1 year ago

The Set Origin operator is used to relocate the origin point of the selected or active object. The origin point is used as the pivot when you scale or rotate an object. It is also used to position objects when added to the 3D viewport.

You get two option when using the operator on where to place the new origin point. You have Axis which puts the origin point on the furthest possible vertex point in the X, Y or Z axis or the Selected which sets the origin point on the average location of all the selected vertices.

In Figure 3, you can see the origin represented by the small orange dot and also the 3D widget. Notice how it repositions on the farthest point in the selected axis? You can also reverse this by using the negative or positive direction of this axis.

This new location is determined by the farthest point in the mesh using vertex location. To use more vertices and move the location of the new origin point, simply raise the value of the tolerance property.

Using Selected will use the average location of the selected vertices as the new origin point.

This operator is mainly designed to work with the Random Scatter operator in order for the scatter object to be placed on the surface of another object perfectly on its "foot" or the farthest point in the negative Z axis.

When using this for Random Scatter, be sure that the model is "standing up" on the Z axis because the Random Scatter operator uses this axis to align the scatter object on the normals of faces.

Figure 1
Figure 3
Figure 4
Figure 5
Figure 6
Figure 7