# Wings

These settings control the wing details of the spaceship. There's two categories here which are the **Large** and **Small** wings.

<figure><img src="/files/noHV4sMjV4WQY6ckjN2y" alt=""><figcaption><p>Figure 1</p></figcaption></figure>

The **Small** wings have additional properties but the two categories share a lot of settings.

<figure><img src="/files/lBDewJMLaO4jOPAIemkC" alt=""><figcaption><p>Figure 2</p></figcaption></figure>

This page will attempt to describe each property without duplicating it for the other wing category since they have the same effect and also make it clear that this particular property is only for the **Small** wings settings.

These are the **Plating** properties and what they do:

### Wing Count

Lets you set the number of wings to extrude in the ship mesh. If you see that the resulting number is not accurate then you must be using mirror and the wings have extruded on the other symmetry axis.

<figure><img src="/files/U24hy3fkwCWdCVyMdSj5" alt=""><figcaption><p>Figure 3</p></figcaption></figure>

### Tolerance

This is the face normal angle threshold which determines what faces to extrude the wings from. Lesser values means that the wings get extruded from faces that are flatter facing to the X axis and higher values means the wings can appear in faces that are slightly more angled to the Z or Y axis.

<figure><img src="/files/RPuh1VaC9kVZnHbDoTwN" alt=""><figcaption><p>Figure 4</p></figcaption></figure>

### View Limit *(Small Wings)*

This is the subdivision limit which is set in the **Hull** section where wings will not appear unless you are using a higher subdivision number or level.&#x20;

<figure><img src="/files/QaqfRf8wny3zeRuF21FE" alt=""><figcaption><p>Figure 5</p></figcaption></figure>

This is used for lowering processing overhead when playing around with the random seed in lower subdivision to let you play around with shapes faster without the hassle of additional topology like the wings particulary the **Small** wing category since this is designed for higher resolution faces.

### Wing Limit *(Small Wings)*

This has two options: **None** and **Sharp**. Using **None** means that the wings can be extruded from any face in the mesh. Using **Sharp** means that the wings cannot be extrudes from faces that have sharp angled edges typically at 30°.

<figure><img src="/files/biAd6lOGA820wWrKwweK" alt=""><figcaption><p>Figure 6</p></figcaption></figure>

### Wing Area

This lets you set the face area maximum limit where wings extrusions can happen. This is typically smaller for **Small** wings.

<figure><img src="/files/Q0XvZSNMaaEX2NWcyDTY" alt=""><figcaption><p>Figure 7</p></figcaption></figure>

### Wing Length

The number of extrusions which forms the wing length.

<figure><img src="/files/4RSD85itkBQ3jFmlqUVc" alt=""><figcaption><p>Figure 8</p></figcaption></figure>

### Edge Cuts

The number of lateral edge cuts added to the wings.

<figure><img src="/files/xhVmD7vkyfL3NnbhFSRs" alt=""><figcaption><p>Figure 9</p></figcaption></figure>

### Depth

How long the wing extrusion is randomized between the min and max properties.

<figure><img src="/files/lmxvWLvQEnRAmC0ZemHy" alt=""><figcaption><p>Figure 10</p></figcaption></figure>

### Wing Margin

Creates a margin on the face where the wing is extruded.

<figure><img src="/files/X9rt3lqT7daebY9RULmZ" alt=""><figcaption><p>Figure 11</p></figcaption></figure>

### Wing Taper

This lets you taper the wings to make it pointier.

<figure><img src="/files/2pqReCuT0W2PolHq4w6O" alt=""><figcaption><p>Figure 12</p></figcaption></figure>

### Wing Smooth

Smooths the wing vertices including the faces where it was extruded.

<figure><img src="/files/5xGgkmvw5pkekk5nkTdt" alt=""><figcaption><p>Figure 13</p></figcaption></figure>

### Wing Rotation

Wing rotation angle which starts at the second wing extrusion if you are using a wing length value of 2 or above. The direction of the rotation will differ for every wing because of face normal deviations.

<figure><img src="/files/OCkLrvr3iQs3FABqJ87M" alt=""><figcaption><p>Figure 14</p></figcaption></figure>

### Wing Shade *(Small Wings)*

You have two options here: **Smooth** and **Sharp**. Using **Smooth** will shade smooth the face edges where the additional wings were extended. Using **Sharp** will flat shade the face edges where the additional wings were extended

<figure><img src="/files/ScRNge48z613MmU3890a" alt=""><figcaption><p>Figure 15</p></figcaption></figure>

### Wing Seed

The random seed control for all the properties in both categories of the **Wings** section that can be randomized.

<figure><img src="/files/uZY2EoUc7Z9dLyMZBPWE" alt=""><figcaption><p>Figure 16</p></figcaption></figure>

Randomizing the large wings will have an impact on the position of the small wings because the large wings are generated first in the topology even though both the random seed controls are independent of each other.


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