Changelog

Version 2.5.8

Removed Node type. The geonode setup uses boolean from edges turned into a separate mesh and can result to slow executions even with some low poly meshes. The script structure is still there just in case a more viable node setup becomes available in the future.

Updated the warning feature when using the add-on if all the mesh faces/edges are selected. A warning window will pop-up to make sure you want to apply the operation on all the selection, you can then press F9 after the confirmation to reshow the redo panel for further edits.

Version 2.5.6

Added Pre Dissolve parameter in Inset type which will limit dissolve the mesh prior to any script operations to lighten process like modifying random inset depth. You can choose to keep this or turn it off before confirming the operation to keep any quad topology in the mesh.

Border Sharp and Middle Sharp are now on by default.

When using the Select limit and the entire mesh is selected, the redo panel will become a confirmation type with an ok button and a message on top of it saying: "Entire mesh is selected. Are you sure?". This will avoide lags on higher res selections and give you a change to cancel or change the limit options. This will only work on the Select limit because the other choices will just assume that you don't have the entire mesh marked sharp or marked with seams.

Version 2.5.1

Fixed "temp_obj" not being removed when using Cut Symmetry on meshes that has a solidify modifier.

Fixed error stopping Inset type from working where the script is referencing a variable from the Random Flow add-on.

Version 2.5.0

Added new type Nodes which will let you use geonodes for the panel cut effect. (Fast for low poly meshes. Slow for high res.)

Bevel type now has a 3 limit option: Select, Sharp and Seam. Select will use selected edges for the panel cut effect. Sharp and Seam will use marked sharp edges or edges as seams regardless of selection.

Renamed Offset parameter to Depth and added a new parameter called Offset to take advantage of the new preset called "floater bevel" to create floater panel details.

Added the Floater Mesh toggle to Bevel type.

You no longer need to select the surrounding faces for Inset type. The add-on now does this automatically with the Select limit option and the new parameter called Angle which determines how sharp the edge transition should be for limiting said selection.

Inset type now also has a 3 limit option: Select, Sharp and Seam. Select will use selected edges for the panel cut effect. Sharp and Seam will use marked sharp edges or edges as seams regardless of selection.

Removed Inset type parameters Inner and Outer Depth in favor of a new parameter called Offset to create the floater detail effects.

Added new presets called: "floater_bevel", "floater_inset_indent" and "floater_inset_inner". Look inside preset folder for preset installation instruction based on your system.

Added new parameter called Keep Boundaries which will let your keep the automated face selection or not.

Resulting panel cut geometry that is not merged to the source object will be parented to it for faster manageability.

Version 2.4.4

Fixed zero division error when continuing a bevel cut.

You can now continue from a bevel cut end point as long as you only use a single edge selection.

Fixed ui when using Inset type to make it clearer when using Clear Faces: Outer and exposing the inner thickness and inner depth properties.

Inner thickness and inner depth properties can now be randomized by disabling the uniform toggle.

Bevel Offset in Inset type is now using a uniform value by default.

Added new Border Sharp and Middle Sharp for Bevel type to mark sharp border or middle edges from the panel cut.

Version 2.4.2

Using the Middle Sharp toggle will no longer mark sharp lateral edges.

Improved behavior for Middle Sharp and Border Sharp toggles for ngon and tris faces connected to vertices in the selection boundaries.

Version 2.4.0

Added Border Sharp and Middle Sharp property toggles. This will mark sharp the border edges of the middle edges of the panel cut detail that will work seamlessly with the new autosmooth workflow in Blender and also when using Shade Smooth by Angle.

Version 2.3.1

Code fix for Blender 4.1.0 autosmooth overhaul.

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