Changelog
Version 2.5.0
Added new type Nodes which will let you use geonodes for the panel cut effect. (Fast for low poly meshes. Slow for high res.)
Bevel type now has a 3 limit option: Select, Sharp and Seam. Select will use selected edges for the panel cut effect. Sharp and Seam will use marked sharp edges or edges as seams regardless of selection.
Renamed Offset parameter to Depth and added a new parameter called Offset to take advantage of the new preset called "floater bevel" to create floater panel details.
Added the Floater Mesh toggle to Bevel type.
You no longer need to select the surrounding faces for Inset type. The add-on now does this automatically with the Select limit option and the new parameter called Angle which determines how sharp the edge transition should be for limiting said selection.
Inset type now also has a 3 limit option: Select, Sharp and Seam. Select will use selected edges for the panel cut effect. Sharp and Seam will use marked sharp edges or edges as seams regardless of selection.
Removed Inset type parameters Inner and Outer Depth in favor of a new parameter called Offset to create the floater detail effects.
Added new presets called: "floater_bevel", "floater_inset_indent" and "floater_inset_inner". Look inside preset folder for preset installation instruction based on your system.
Added new parameter called Keep Boundaries which will let your keep the automated face selection or not.
Resulting panel cut geometry that is not merged to the source object will be parented to it for faster manageability.
Version 2.4.4
Fixed zero division error when continuing a bevel cut.
You can now continue from a bevel cut end point as long as you only use a single edge selection.
Fixed ui when using Inset type to make it clearer when using Clear Faces: Outer and exposing the inner thickness and inner depth properties.
Inner thickness and inner depth properties can now be randomized by disabling the uniform toggle.
Bevel Offset in Inset type is now using a uniform value by default.
Added new Border Sharp and Middle Sharp for Bevel type to mark sharp border or middle edges from the panel cut.
Version 2.4.2
Using the Middle Sharp toggle will no longer mark sharp lateral edges.
Improved behavior for Middle Sharp and Border Sharp toggles for ngon and tris faces connected to vertices in the selection boundaries.
Version 2.4.0
Added Border Sharp and Middle Sharp property toggles. This will mark sharp the border edges of the middle edges of the panel cut detail that will work seamlessly with the new autosmooth workflow in Blender and also when using Shade Smooth by Angle.
Version 2.3.1
Code fix for Blender 4.1.0 autosmooth overhaul.
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