# Crease Sharp

This operator will crease edges in the mesh whenever an edge from that list meets the **Sharpness** angle threshold. When activated, the operator will trigger immediately and to change its result you have to use the `F9` hotkey to show the redo panel.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2FKU5OAEYDuRgOJeCQfw6M%2Fblender_bUkv3VhhUX.png?alt=media&#x26;token=59487b6f-e76f-49f4-a8ff-76c2bece8646" alt=""><figcaption></figcaption></figure>

You can set the crease strength using the **Factor** property. If you want, you can set the crease only to selected edges by enabling the **Selected Only** toggle.

This operator is primarily designed to work with random results that uses the subdivision modifier or if the **Copy All Modifiers** toggle is turned in the add-on **Settings** with the randomized meshes inheriting the subdivision modifier from the source mesh.

<figure><img src="https://1533334696-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4r0AELTCYZZ7h3JlR2Hg%2Fuploads%2F0blEzff4WURmRYyhFVKR%2Fblender_hwtqULbGJz.gif?alt=media&#x26;token=aea665dc-cfd3-4cf1-a583-4b831f51c25e" alt=""><figcaption><p>Figure 2</p></figcaption></figure>

By creasing the sharp edges in a subsurfed mesh, you will make the effect of the subdivision modifier sharper in these areas.

{% hint style="info" %}
*This operator works on multiple mesh objects selected.*
{% endhint %}
