> For the complete documentation index, see [llms.txt](https://www.blenderguppy.com/add-ons/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://www.blenderguppy.com/add-ons/random-flow/functions/mesh/crease-sharp.md).

# Crease Sharp

This operator will crease edges in the mesh whenever an edge from that list meets the **Sharpness** angle threshold. When activated, the operator will trigger immediately and to change its result you have to use the `F9` hotkey to show the redo panel.

<figure><img src="/files/a5qdgUrrokbJdF15wIHI" alt=""><figcaption></figcaption></figure>

You can set the crease strength using the **Factor** property. If you want, you can set the crease only to selected edges by enabling the **Selected Only** toggle.

This operator is primarily designed to work with random results that uses the subdivision modifier or if the **Copy All Modifiers** toggle is turned in the add-on **Settings** with the randomized meshes inheriting the subdivision modifier from the source mesh.

<figure><img src="/files/nVyX9wJQPFtUkdQdxLjJ" alt=""><figcaption><p>Figure 2</p></figcaption></figure>

By creasing the sharp edges in a subsurfed mesh, you will make the effect of the subdivision modifier sharper in these areas.

{% hint style="info" %}
*This operator works on multiple mesh objects selected.*
{% endhint %}
